The Shackles

The_Shackles_Flag.jpgThe Shackles
Treacherous Pirate Isles
Alignment: CN
Capital: Port Peril (43,270)
Major Races: Humans, gnomes, half-orcs, halflings
Major Religions: Besmara, Calistria, Cayden Cailean, Gozreh, Norgorber, Pharasma
Languages: Common, Polyglot

The pirate lords of the Shackles sail from an assortment of outlaw ports, hiding their illicit activities behind the cover of the ravenous Eye of Abendego. Forgotten ruins of an ancient civilization dot the island chain, their crumbling stone walls carved with horrible depictions of cannibalism and blood sacrifice. So disturbing are these images that 600 years ago Chelish explorers marked the region cursed and haunted on their maps and continued south to found the colony of Sargava.

Over the past 30 years, the corsairs of the Shackles have enjoyed unprecedented success. All of the Free Captains are skilled at skirting the dangerous fringes of the Eye of Abendego, giving them an easy way to evade less experienced pilots. The Shackles today consist of a motley collection of bandit and slave ports, where freebooters find safe harbor and trade their ill-gotten plunder with unscrupulous merchants. A powerful Free Captain rules each port, divvying the loot from recent raids and dispensing pirate justice as needed.

The Shackles have only one true ally—the former Chelish colony of Sargava. In exchange for defending the colony from Cheliax, the Free Captains now receive regular tribute of lumber and slaves from Sargava. Elsewhere, the marauders of the Shackles are feared and hated, particularly by Cheliax and Rahadoum, who bear the brunt of the Free Captains’ depredations.

The following are regional traits for the Shackles.

Shackles Seafarer (Regional): You’re familiar with the treacherous coastlines, currents, and tides of the Shackles, and can use that knowledge anywhere. You gain a +1 trait bonus on Knowledge (nature) and Knowledge (geography) checks while on the ocean. You also gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you.

Stormrunner (Regional): You have sailed on some of the roughest seas on Golarion, and have skirted the Eye of Abendego. You’re accustomed to the pitch and yaw of sailing vessels, even in a storm, and gain a +2 trait bonus on Acrobatics checks to keep your footing on uneven ground or unsteady surfaces.

The Shackles

PFO Skull & Shackles AP wyrdhunter